City Interior W / Blank Rooms:

Hail and Well Met!

This is a continuation of the City Inner W / Blank Rooms that I started some time ago. This hak builds on the base LOKTSAddon3 created by Danmar, that builds on the first blank tileset I started :) and adds content that was sent to me by Arminas Lostminds, along with tiles I cleaned up myself recently.

This tileset will replace the normal City Interior tileset but will NOT overwrite any of the old tiles (I.E. Non Replacing Tileset). All textures are from the original tileset so this hak is pretty small, a few megs or so unzipped.

Thanks goes to the following people for assistance / creation of this tileset.

Danmar for help on everything
Velmar for some tile surgery oh so long ago 
Arminas Lostminds for the added blank tiles
Cathoris for the first tileset tutorials
Wyland for the original gmax plugin
Joco for NWMax


Blank Areas Information: 

Most of the blank tiles come with at least one blank tile and some have 2. ALL blanked rooms are named blank in the palette so you can find them easier. They are basically as follows.

Inn corner walls and side walls
Shop corner walls and side walls
Kitchen corner walls and side walls
Living room corner walls and side walls
All 1x1 rooms (Inn, Shop (3 flavors), Kitchen, Livingroom)
Inn 1x2 rooms w / no chair (front and side door)
Inn 1x2 room (no table, side door)
Shop 1x2 room (front door)
Kitchen 1x2 room (front door)
Livingroom 1x2 rooms (front door totally blank, side door partially blank)
Home Upper 2x2 (2 blank rooms)
Bordello 2x2 (partially blank and fully blank)
Chessboard made to fit on any floor type
Portal made to fit on any floor type
Shop door - blank shelves
Tent 4x4


New Tiles: (Created by me, based off / merged from Bioware tiles)

Kitchen corner w / Drain - Pump
Inn Corner Stage


Special Notes:

The palette has been changed in 2 ways. There is a Universal category that has all of the portal and checkerboard tiles in it and under Groups there is a sub category called Home Tiles, which contains as you may have guessed all the Home Tiles :)

The home tiles for the lower house have been broken into segments called corners with a description of the corner tile. You may place any corner next to any other corner for a very wide variety of creations, However I would suggest that you add at least 1 door corner or 1 stair corner to each room so that there is a way IN and OUT of them :)


Issues:

A tile or 2 have some odd shadows when a player light source is near them and I can't figure out how to get rid of them. The one I noticed was the shop corner but its not terrible. 

Every once in a rare while a tile will not paint down where it looks like it should. For some reason you can delete a room or place corridor down where it would normally join corridor and then the room will paint fine. I have no clue what causes this behavior as the set file entries are duplicates of the tiles they first came from.

Happy Creating!
Veldin








